Ghost Recon Breakpoint Acs12 | Ghost Recon Breakpoint – Acs-12 – Weapon Test And Review 132 개의 새로운 답변이 업데이트되었습니다.

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We test out the semi automatic shotgun beast and put it through its paces

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ACS-12 – Ghost Recon Wiki – Fandom

The AA-12 was added with the Special Operations 3 update, it’s referred to as the ACS-12. Previously it could be unlocked by doing several weekly challenges, …

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Source: ghostrecon.fandom.com

Date Published: 10/7/2021

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Ghost Recon Breakpoint: How to Unlock the ACS12

One of the newest additions is the ACS12, more commonly known as the AA-12. The multi-week challenge requirement for the ACS12 in Ghost Recon …

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Source: attackofthefanboy.com

Date Published: 5/15/2021

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▷ Ghost Recon Breakpoint: How to Get the ACS12

What is ACS12 in Ghost Recon Breakpoint. Better known as AA-12, it is one of the new weapons introduced to the game as part of update 3.0.

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Date Published: 4/15/2021

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Ghost Recon Breakpoint Weapons Guide – How to Get FAL …

This weapon can be unlocked the same way that you unlock the FAL. ACS12 can be found at Maria’s Shop only, which means you need to have a good …

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ACS-12 = fun | Ubisoft Discussion Forums

Went back to finish off the Assault , and grabbed the ACS-12 for one of the challenges. I forgot how much fun the gun is.

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Date Published: 3/13/2022

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Ghost Recon Breakpoint - ACS-12 - Weapon Test and Review
Ghost Recon Breakpoint – ACS-12 – Weapon Test and Review

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  • Author: Bullet Catcher Gaming
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  • Date Published: 2020. 9. 18.
  • Video Url link: https://www.youtube.com/watch?v=eFWIjFL8QcU

Ghost Recon Breakpoint: How to Unlock the ACS12

Ghost Recon Breakpoint has released Title Update 3.0 and with it comes a handful of new weapons. One of the newest additions is the ACS12, more commonly known as the AA-12. The multi-week challenge requirement for the ACS12 in Ghost Recon Wildlands is long gone and the automatic shotgun can be secured through far less demanding means in Breakpoint. Here is how to add this hard-hitting weapon to your selections.

Unlocking the ACS12 – Maria’s Shop

Unlike the main game weapon unlocks, obtaining the ACS12 does not require locating a weapon blueprint in one of the countless caches scattered across Auroa. In fact, the only prerequisite is tied to Skell Credits. Assuming you have a decent stockpile of Skell Credits, head to Erewhon in the Mount Hodgson province. Once inside the cave hideout, locate Maria’s Shop in the center of camp. Interact with Maria, select “Shop,” and tab over to the Build Weapons section. Here you will find a list of available blueprints for purchase.

With Title Update 3.0 installed, the ACS12 will now appear in the lineup. The gun costs 20,000 Skell Credits to purchase. For 3,000 additional credits, I recommend snagging the shotgun extended mag (titled STG Extended Magazine) from Maria’s Attachments shop section if you have yet to do so already. The extended mag will allow the standard ACS12 box mag to be swapped out for the more iconic drum mag. If you are short on the in-game currency, there are multiple ways to achieve a decent sum in little time, which are listed below:

Unique Plunders: Notable locations on the map often include a Unique Plunders designation when highlighted. Here you can see how many Skell Credits, if any, are hidden in a given spot. Unmarked caches and unique Skell-specific caches award credits, ranging from a few hundred to several thousand.

Missions: For newer players, simply progressing through missions will award Skell Credits. The enemies encountered along the way also have a chance of dropping small bundles. Chances are that those who have spent time clearing out the main campaign and previous two episodes already have credits sitting in reserve, perhaps waiting for a day like today. For Year 1 Pass owners still in need of a boost, the targets pending elimination in Episode 3 award a total of more than 20,000 Skell Credits upon being wiped out.

Selling Items: If you would prefer not to even leave Erewhon to accrue the needed cash alternative, Maria is more than happy to take any desirables off of your hands. Excess Consumables and Resources can be parted with to line your virtual wallet with ease.

That’s all there is to it. Venture out into Auroa and turn the ACS12 on the Wolves and Bodark alike. For more Ghost Recon Breakpoint tips, check out our Guides page and expand the game in the right-hand column.

Ghost Recon Breakpoint: How to Get the ACS12

What is ACS12 in Ghost Recon Breakpoint.

Ghost Recon Breakpoint: How to get to the Ancient Harbor

How to get the ACS12 in Ghost Recon Breakpoint.

If you wonder how to obtain the ACS12 you have to know that to get this weapon it will not be necessary to look for the blueprint, for this weapon the prerequisite is linked to the Skell credits. Taking this into account, the first thing you have to do is go to Erewhon, in the province of Mount Hodgson where you will have to find Maria’s Shop in the center of the camp, at this point you will have to interact with Maria to buy, access where it says Build weapons to access the weapon blueprints available for purchase.

Already looking at the available weapon plans if you were wondering how to obtain the ACS12 this is the place, because you can buy the weapon, which has a price of 20,000 Skell credits. If you want to get 3,000 additional credits you will have to hook the extended shotgun magazine from Maria’s accessories store section.

What this charger will do is swap out the standard ACS12 box charger for the more iconic battery charger.

If you need to obtain more credits, we recommend you complete missions, this will allow you to obtain credits and other items that you can obtain from enemies after eliminating them. And if you have the Year 1 Pass, we recommend you complete the objectives pending elimination in Episode 3 that will allow you to obtain more than 20,000 Credits.

Another way to obtain credits is through the Unique Loot, this will allow you to know how many Skell credits there are in a certain place, or even if you want to know if there are.

You can also sell items to Maria, mostly items that you won’t need or items that you have to spare.

That’s all you have to know about how to get the ACS12 in Ghost Recon Breakpoint, we hope that now that you know, you will be able to get the most out of our article and this shotgun once you get it. Remember that we have more content about Ghost Recon Breakpoint that can be very useful and we recommend you review.

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Better known as AA-12, it is one of the new weapons introduced to the game as part of update 3.0. It is an automatic shotgun that today will show you how to obtain the ACS12 in Ghost Recon Breakpoint.Read Also:

Ghost Recon Breakpoint Weapons Guide – How to Get FAL, ACS12

This Ghost Recon Breakpoint Weapons Guide will show you how to get the FAL, ACS12, and Honey Badger weapons in the new Title Update 3.0 of the game. The new update of the game brings in a few weapons that you can get and use in combat.

Ghost Recon Breakpoint Weapons Guide

Below we have detailed how to unlock the new weapons which are the FAL, ACS12, and the Honey Badger.

How to Unlock FAL

The only way you ca get the FAL is at Maria’s Shop and can be bought with Skell Credits. The location of this shop is inside a cave that is on the Mount Hodson province of Erewhon.

Once you go inside the cave, you will come across Maria’s Shop in this camp. In the shop, go to the Build Weapons section where you will find the blueprints for the FAL. The FAL will cost you 15K Skell Credits, which means that you need to farm this in-game currency to get the weapon you want.

If you are short on Skell Credits, you can complete missions if you are a new player of the game. If you are a returning player and have mostly completed your missions, you can engage in Unique Plunders that can give you Skell Credit caches. Here you can easily get a lot of Skell Credits with just a few Unique Plunders.

How to Unlock Honey Badger

There are two ways you can unlock the new Honey Badger weapon in the game. The first one is similar to how you unlock FAL, by purchasing it from Maria’s Shop for 20K Skell Credits.

The second option is available to players who have the Year 1 Pass of the game, and it involves killing Kraken. Year 1 Pass holders will have access to Episode 3: Red Patriot which involves one of the enemies called Kraken. Defeating Kraken will reward you with the Honey Badger weapon blueprint.

How to Unlock ACS12

This weapon can be unlocked the same way that you unlock the FAL. ACS12 can be found at Maria’s Shop only, which means you need to have a good amount of Skell Credits in hand.

Much like the Honey Badged, the ACS12 weapon blueprint will cost you 20K Skell Credits at Maria’s Shop.

This concludes our Ghost Recon Breakpoint Weapons Guide. Post your comments below.

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